Topic: Teleport Scrambler
I was thinking abouth a module to counter teleports
The module does not reset cooldown only prevents it from beeing used under the effect of scrambling
Teleport will still cool down under the effect of scrambling and will be reddy to use if the scrambler was jammed/killed
Here is what i was thinking abouth stats for the mods
Head slot module
T1
25m range, Cycle time of 2 seconds, 10 AP
T2
25m range, Cycle time of 2 seconds, 8 AP
T3
50m Range, Cycle time of 3 seconds, 18 AP
T4
75m Range, Cycle time of 4 seconds, 28 AP
Module is not affected by Range exstenders.
Im not sure what wuld be a good fitting for it so il leve that out
Not sure how to bring the exstension part in here but maybe tie it to fittings?
5% reduction in CPU usage per lvl? or some like that
Im sorry for my terrible english writing skillz