Topic: Terraforming- you can get stuck on impassible terrain

Some recent changes to terraforming makes this possible you can be very close to beacon and still terraforms, I managed to get out because I had enough charges left to terraform myself out and not everyone has help from second account.

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Re: Terraforming- you can get stuck on impassible terrain

Lol

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Re: Terraforming- you can get stuck on impassible terrain

Yes, that's likely due to the change from 2d to 3d range checking. Looks like we're going to need both.

Re: Terraforming- you can get stuck on impassible terrain

Self destruct is the answer.

Re: Terraforming- you can get stuck on impassible terrain

What is wrong with being able to terraform yourself in? Forces you to pay attention and plan ahead.

Those of you lucky enough to have your lives, take them with you. However, leave the mods you've lost. They belong to me now.

Scarab Kill Count:2

Re: Terraforming- you can get stuck on impassible terrain

Shadowmine wrote:

What is wrong with being able to terraform yourself in? Forces you to pay attention and plan ahead.


The penalty for not paying attention or not plan ahead is what? Call the Devs to help you out?

RIP PERPETUUM

Re: Terraforming- you can get stuck on impassible terrain

call a friend to terraform you out or shoot you? Create a trial to tf you out? I kinda like the idea of being able to terraform people in. Adds another layer to gamma battles.

Those of you lucky enough to have your lives, take them with you. However, leave the mods you've lost. They belong to me now.

Scarab Kill Count:2

Re: Terraforming- you can get stuck on impassible terrain

DEV Zoom wrote:

Yes, that's likely due to the change from 2d to 3d range checking. Looks like we're going to need both.

75m(beacon effect radius) for the 2D checking should be enough.

9 (edited by Burial 2013-08-30 19:09:47)

Re: Terraforming- you can get stuck on impassible terrain

This is what happend when I relogged after terraforming myself stuck.

Clicky

Anyway it's already reported: http://forums.perpetuum-online.com/topi … deeffects/