DEV Zoom wrote:There is not much else you can do to make high level industrial assignments harder, than to make them dangerous and require to bring along some escort. We're open to suggestions of course.
Let me point out that the rewards for doing these kind of assignments even with two people are not even remotely worth it. Forcing people to work together in this manner basically entails people rolling combat alts or even becoming combat pilots, wasting EP on something they don't like, but can't play without. This is one of those things I can really see responsible for hurting retention.
This phenomenon is also already apparent when looking for basic industrial implements (commodities, decoders, fragments, etc.), since the market doesn't supply them.
I've noticed you spawn NPC traps starting with L1 industrial assignments (fetch items, find artifacts). You can run from them, but they're a pain in the *** if you need to complete more assignments in the vicinity. You will have to wait until they clear since the Argano can't cope with their firepower. Then, the 80k NIC and 4 tokens will not inspire people to find a buddy, at all.
Besides, I would say the travel times on these assignments alone warrant far more relation increase and higher rewards.
My suggestions:
- get those commodities and implement NPC orders on the market;
- get rid of those stupid traps, it doesn't work towards making the assignment harder, just more frustrating (which is bad gameplay);
- drastically increase rewards, based on travel time and having people needing to buddy up.