Topic: Missile Launch Facility, Radars and more strategic points
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Basic idea behind the suggestion is to give people on gamma more offensive tools for gamma island attacks and also make it more diverse with different strategic points to build, defend and attack.
In a nutshell, the suggestion would give us two new buildable structures, Missile Launch Facility and Radar. Missile Launch Facility would be the nerve center where Radar sends its information about it's scans and where the actual missiles are being shot from.
The damage that a single shot does has to be small and also the cycle time has to be long, probably in the range of 10 minutes. Little bit more about the missiles in the coming text.
Missile Launch Facility
The Launch Facility would be the nerve center where radars send the information about enemy turrents and where from missiles are launched. The missile launcher would have 50 000km fireing range which means it usually would have to be built outside the main fortified island or it just won't be able to reach the enemy.
Missile Launch Facility will need Radars to aquire and shoot targets.
To make it harder to properly fortify the facility, it should have at least 1km radius non-terraformable, preferably flat, and 3km radius non-buildable areas around it. That effectively means that in order to properly fortify it, the attacker would have to secure over 10km perimeter, which is doable but hard.
Missile Launch Facility can use any number of Radars that are in range.
Radar
To aquire valid targets to shoot from the Missile Launch Facility, you would have to build Radar facillities close to the area you wish to attack. These radars would have a 15 000 km scan range and would feed info about the turrents and structures to the missile launch facility where they can be targeted and shot upon. With such a small scan range, it means they are built basically on the other side of the teleporter if teleport attacking is under attack or on the same island if teleport defenses have already been breached.
Radars will not go into reinforced mode but will be destroyed just like turrents. They would be the main targets defenders would attack and take down since it effectively cliples or even disables the whole systems work.
To make it balanced, radars should have atleast 5km radius of non-buildable area around it.
Radar can be used only by 1 Missile Launch Facility.
Missiles and Damage
Missile launching should be mainly used to make holes into main defence perimeters. The damage missiles do should be relatively low to give defenders time to react. A good start would be 10minute cycle time and about 6 shots to take down a single turrent. That would give defenders an hour before any actual damage is done to disable the Radar or Missile Launch Facility.
Missiles should use new mineral that is ONLY mineable from beta islands.
Missiles should be just as big that Scarab MK1 can haul 1 and Scarab MK2 can haul two.
Since the Launching Facility where missiles have to be hauled will be at least 3km away from the terminal, it will give the defenders more possible targets to attack and disable(more Scarab MK2 kills, sweet eh?).
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Q. Why can't the defender just turn on repair node or repair it with bots?
A. Only fix I can think for that would be to cast a "Missile Interference" flag on the turrent whenever it is being shot. The flag would last for 20 minutes and make remote repairers and repair nodes have no effect on the turrent.
Q. Why is it too overpowered/underpowered?
A. It all comes down to fine tuning. All of the ranges and amounts should be fine-tuned. Right now the facilities are probably a bit under-powered.
More info coming soon probably.. challange me.