Celebro wrote:Everyone and their mother whined with alarm clocking on the old intrusion system and M2S taking nearly all the outpost, now the new intrusion proves actual presence to keep hold which is fine.
Going back on the old improves nothing.
A key factor in this point is that 1 Group of players had a limitless supply of bots to use in these once a week intrusions and by no means am i trying to say that the old system is superior or better than the new. Simply that I preferred the feel and result of the old system to the current.
The fact that i can make a tactical decision to wait knowing it will take you 3+ alarm clocks before i have to break a sweat i am not even forced to show up. Thus my attacker has spent 1.5-2 days of there time fighting nothing, Lets say i show up once at 50 and smash his 15 man fleet that 1.5 days ago was 25 but shrank to boredom. Now they have a loss.
Lets say i don't show at 65 and they show with 5 to hit it and get it to 50. I don't show again and its 10 again and i show with my 25 and smash it. I go back up to 50 Now and at the next intrusion which is now 3-3.5 days ext ext ext
Some may recognized this as i have used it to defend my SAP's to manage enemy numbers. The problem is intrusions can be leveraged to be as painful for a attacker as it is a Defender and you still arn't forced to fight over them. I mean at this point the only outposts worth the effort are the ones affected by zooms post about Mission abuse....
TL:DR the current system is only a hindrance to the low pop and nothing beyond a Chore. PO needs to start evaluating How to reach that fabled population to make all these systems and mechanics "work" the way they intended or lay the system out to scale up from where its at. What IF steam fails?
Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle