Topic: Light Bot and Assaults - New Player balancing discussion
As Topic states Please discuss or bring in ideas to help low EP players function in the game easier.
Brought over what Alexadar posted to get it started.
Mkay. What i propose, to solve newbies and lightbots problem:
1. Castel: +1 headslot, +50% capregen, -0.5m hitsize
2. Prometheus: -0.5 hitsize, +1 head and legslot, +30% resists
3. Yagel (or ***, as someone said): +1 legslot, -1m hitsize+10% speed.
This will make lightbots much durable and will give them ability to be main DPS force for light EW gangs.
Newbies will enjoy them, vets will make new toys.
I remember Assaults in open beta had a bonus to damage vs mechs... don't remember the wording or the math but it made assaults a good choice in mixed fleets. As of right now I only know of a few vets who would even raise there hand if asked who wants to take their assaults on a roam and RG is no longer here so I don't count them.
I think that the price of Mk2 lights (materials) is very high for what the bot is or came from lower the mat cost, increase the drop rate of mk2 light CTs, and buff the Mk2 light damage output and stats.
Add a demob % and range bonus on all light bots (not Ewar lights) as most new players wishing to come PVP won't be much more than bait or a De-mobber any how let them excel in that roll.
Add or change all weapon slots on lights to all types this include this on light E-wars as well. So if they want missles on a yagel why not.
Max yellow max all skills lvl 10 min max for the win