Topic: Explosion Induced Lag
As far as Ive seen, this only happens on beta and gamma. Explosions (bots, teleports, etc.) seem to consistently cause lag spikes at the moment. The length of the spike seems to be correlated to the number of plants (or other destructible equipment) that are in the area. Also, the first explosion on an island seems to cause the biggest lag.
Case in point, i destroyed a teleport on beta yesterday, and there were a few plants in the way too. It caused a good 30 seconds of lag, in which my client didnt react at all. Subsequent explosions caused lag too, but unresponsiveness was down to 5 seconds for the second explosion, and almost nothing for the third.