Topic: Feed back of Perpetuum trial after playing Eve trial.
Hi there,
I have been searching for some kind of sci fri strategy mmorpg game for a bit now and Eve and Perpetuum were the only games that caught my attention. Just to put it out there, Eve is SO CLOSE to "that" game that I want to not just play, but be a part of. Perpetuum, even though closely related to Eve, is not... YET.
I understand that Perpetuum is in the works, and a LOT of things need to happen to not just improve the overall game, but to keep players interested past the trial time. Eve has me on one of those extendable leashes right now and I will tell you why.
Eve had, and still has, MAJOR issues with communication from the mission directions to the players reading them. The mission description or directions consist of, "go here, do this.". As vague and quite literally, as clear as mud. I never really considered myself a serious gamer, still don't, but I can at least understand, follow instruction, and learn a game. It is REALLY frustrating to enter a game, have all these windows pop up (or just on) with different things to read and see in them. Then, have the mission instructions skip basic steps that could mean ultimate confusion almost immediately. A new player doesn't come into a game to find out what the people are like, or at least I don't. I want to find out what the game is like, so I tend to ignore the people and just focus on learning the game myself, which I think I should be able to do. Tutorials need to be looked over very seriously, and stop this "slapping it together" with the instructions. It's very unhelpful and very unprofessional. I use the word "professional" because you are charging people money for this. If this was free, i'd say "suck it up" to whiners and complainers and tell them to ask someone.
Another issue was the pathing. You can target something, then click the "move to" button, or whatever it's called. If there is a rock in the way... you're screwed. Get some auto pathing going on in the game so that players don't have to sit there holding a button or clicking away in this "advanced space age robot" that doesn't even know how to read the landscape and manipulate a rock.
I am blunt, which sometimes I get carried away with, so I apologies if your feelings are slightly crushed. I do see this game being pretty sweet, but of course a lot of work needs to be done. At the end of my trial experience, I can't justify spending money on a game not just in development, but one that didn't spend enough time on the foundation of the game to keep players in. The tutorial. That being said, I will keep my eyes open on the ongoing changes that I hope will happen. Good luck with the game, I will check back periodically to see updates and news.
Deo