Re: Steam Greenlight went live today
wow the count it climbing pretty quickly!
35,646 Unique Visitors
2% Calculated ratings so far
2,753 Current Favorites
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wow the count it climbing pretty quickly!
35,646 Unique Visitors
2% Calculated ratings so far
2,753 Current Favorites
3% now and not surprised about the comments too.
It keeps oscillating between 1% and 3% depending on... not sure what, exactly, it changes on every F5
It keeps oscillating between 1% and 3% depending on... not sure what, exactly, it changes on every F5
Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the community’s behavior might impact the overall votes on items. With that in mind, we set the ‘goal’ number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress. We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.
source link: http://steamcommunity.com/workshop/news/?appid=765
Good feed back from the community so far, GO PERPETUUM!
i hoppe this is good commercial:D
i think 100% is 100k likes.
3k likes we have so far. and it sais 3% (more or less).
i dont know if 100k is achievable, well i would be happy about 1000 more player is perp atm. well i hope it will but with that numbers i hope steam will greatly lower their requirement.
We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.
So they keep adjusting every 20 seconds?
It keeps oscillating between 1% and 3% depending on... not sure what, exactly, it changes on every F5
Now you know how we feel sometimes
You mean they use Hungarian Maths™ over there too?
Celebro wrote:We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.
So they keep adjusting every 20 seconds?
I realised that now, that's odd
Can dev comment if this is helping the growth of perpetuum?
All standard modules, ammo, light and assault robots are now available on all Alpha island markets (including outposts).
Can dev comment if this is helping the growth of perpetuum?
Well we certainly see a lot of new faces
the result can be seen after 2 weeks....
the best influx doesnt help if they dont subscribe...
All standard modules, ammo, light and assault robots are now available on all Alpha island markets (including outposts).
I love you Zoom! Can I has your skype info?
I love you Zoom! Can I has your skype info?
My number is 555-BATCAVE.
Ville wrote:I love you Zoom! Can I has your skype info?
My number is 555-BATCAVE.
Why Zoom why, you promised will keep it a secret
Although seeing Devs trolling Ville= priceless:D
and I thought Hungarians had no sense of humor.
I took a look at http://forcedthegame.com/?page_id=1926& … ;count=100 and made a quick assessment of the genres.
1. Horror
2. Horror
3. Builder
4. Exploration
5. Horror
I wonder if we ultimately went for the wrong niche.
Now, I'm not saying Perpetuum needs zombies, but...
Yes for me also a bit confusing what is this? Why everybody want kill zombies its interesting. Or maybe I am too oldschool?
Coming Winter 2013...
The native live on Nia has been struck by a deadly virus and you're now running (And shooting) for your lives!
Strange mutated robot life forms are now randomly appearing all over the world and only you, hero, can save them!
It shouldn't be too hard to rebrand the NPCs as zombie (ai virus infected) robots
Look, all I'm saying is that games sell better when you only have a flashlight!
fleshlight? http://en.wikipedia.org/wiki/Fleshlight?
about 90,000 unique views in Steam so far as of this moment
That is an unreal amount of exposure. Imagine if 1% of 1% of those people even tried the game.
That plus the Amazon promotion leads me to conclude that the last week has had more marketting than possibly the last two years, which is a great thing.
I am very optimistic.
I really like this game and have remained subbed in the hopes it will gain population/popularity.
also, when I F5 sometimes I see 3% and sometimes I see 7%, so that is kinda buggy I guess
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