Topic: [Industry] Resources and Commodities
quite a few players have complaind that you can not even build a small bot with the resources on the faction islands. and i have to agree that they have a point. especially for new players that want to go into industry this is very disturbing.
i think it is ok in some other fields like some of the equipment that is not totly one faction sided, but for the core stuff this is neither logical nor will it help the game.
i can understand that some trade between the islands is intended, but that will happen anyway cause most producers dont only produce items from one faction. so here my thoughts on the matter:
lets look into that problem.
here the list of resources that are needed for 10 of each nuimqol MK1 bots.
http://up.picr.de/11428819yw.png
as you can see the presence of faction ore and plants is ok, but do not take a major role in it. of cource the heavy presence of epriton is cause of the heavy mechs no question asked... and of cource we have left the equipment part out of this as well.
lets have a look at 10 T4 med EM-guns:
http://up.picr.de/11428887ht.png
here its a little better, but still the problem that there is no trilandus on glue islands.
so lets get down to the real problem. and that are the commodities.
if you want to change what resources you need then its all about the commodities. so lets have a look at the nuimqol faction commodities:
http://up.picr.de/11428938yy.jpg
as you can see they all need immentium (nuimqol faction ore)
each of them needs a different plant (only helioptris and prismo avalible on blue islands)
and something "liquid" (no problem here)
now we have to think what we dont want: we dont want anything thats not avalible on the faction island:
so the plants are the problem here. trilandus is not avalible on nuimqol islands so it makes little sense that they nians cant even produce their own tech without going to their enemies islands.
now we have plenty of posibilities to change that:
just a few thoughts here:
we can change all plants to the faction plant (helio in this case)
then we need to change some of the liquid so that we dont have 2 commodities that are made of the same stuff. so we can add either titan (general commodities) what is not so nice cause titan already plays a big role. so we can either give the faction ore more meaning and add the second ore avalible at this island (sternomit) or if we want to give plants more meaning then we can add prismo. both avalible on the nuimqol islands.
so we have a lot of possible choices here.
personlly i would prefer so give the faction ores and plants more meaning in these commodities cause they are not used anywhere else. so one final suggestion:
commodity1:
immentium, stermonit, heloptris
commodity2:
immentium, helioptris, prismo
commodity3a:
immentium, helioptris, hdt (<- this can be changed to liquid for another faction)
commodity3b:
also could work with: immentium, prismo, stermonit
other usefull ways are of cource possible too...
these are just my ideas so far.
/discuss