Topic: New player - with important recommendations -- wishing devs success
Cutting straight to the point-
Yes, I am a new player.
Honestly, I am very surprised that the initial introduction to this game is so dry and stale.
There is nothing that grabs me in the first 3 hours of playing. DEVS - If you want this game to succeed then you need to really polish and revamp the game for the new player. I have been playing for a couple days and here is my observation:
1. I spend 90% of my time running back and forth in missions
a. This is boring. Enemies are spread way to far apart or I run way to slow.
2. 10% actually playing / fighting
a. Do you expect people to stick around when this the content in the first 3 hours?
3. I finished my Training missions
a. Nicely done, rewarding with new mechs
4. Post training is where I spend 90% of my time running around.
a. This is where you lose people
b. I spoke to a subscribed player, he said that most people quit before they finish training.
5. Hardly anything to shoot.
a. You have me running around all over the place and I am hardly actually fighting.
b. Your videos on the internet show so much action/combat and all I am doing is running around.
c. When you advertise with the videos on your website with fast paced music, you should really make the game play similar, this is so misleading. Current game play for a new player is BORING.
d. Lack of goals and purpose - yes I am aware this is a sand box however, for a new player you need to give them something to bite into and push toward. If I hadn't played Eve Online for years I don't know how I would have figured half this stuff out.
Seriously consider the fact that if you consider my comments you would have a winning game here. I really think Perpetuum has massive potential.
As it stands now I really like this game and I want to give it a chance however, if you do not cater to the new players your doomed.
Recommendations:
1. More enemies to kill
2. Much less travel to find mobs
3. Missions are ok… I like the retrieval ones kinda puts a purpose however, missions are still empty and provide no feel of progression
4. Help get the new person started where subscribed players cant
a. Suggest a path for training to get them started.
b. Make missions more action pact and less traveling around
This game could make really contend with Eve online if you could retain new players once you advertise, as it stands now a new player (Like myself) gets bored of running around for 90% of the time played, which is the most boring thing ever!!!