Karism wrote:Please try to keep any discussion civil, with valid reasons if you disagree, thank you.
Could you please add your valid, civil, reasons why you believe this to be beneficial?
Karism wrote:1 - When jumping from pvp -> pvp island, you should be thrown a few hundred metres from the teleport, this is to prevent jumping back and forth and being effectivly invunerable, this issue was resolve with internal teleports, but still persists in these pvp -> pvp connections.
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Example A:
Group A) is pvping on a island and gets trapped in the hills with *Bots* and lays emergency teleport becons. Group B) sees this and deploys a interzone at the outpost.
Group A) jumps
Group B} knows the correct teleport they are running to, they simply jump to the other side and set up on the known *kicked to* spot with proper demobers kill at least 3-4 of them before they can get back to the TP to jump back over to find that another group set up there.
Group A) is caught in a trap being thrown around like a used hooker.
-The death to anything below siege scale pvp (already only have 2 ways off a beta and beta->beta is most of the time the easier one to escape through)
Karism wrote:2 - Jumping between pvp islands while flagged, i think that instead of restricting player to fighting on one island while flagged, players should be able to jump to another island, maybe add more time onto the flag while doing so, i think it would help removed the constriction of pvp to one island at a time mostly. (Between Gamma/Beta islands only, not Alpha)
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Take what i just said, but add ALL of Group B's flagged pilots are jumping over to. Flaggng is supposed to leave you exposed, allowing cross island TP's defeat's the purpose of the pvp flag.
(Inb4 "IT WILL HELP SMALL BOTS PVP" no it wont your *** cause then i just sit my HM on that Beta->A and your trapped)
Karism wrote:3 - Beta terminals, i know some people would not be happy about this one, but i think that players should not be able to set a beta terminal as their home base, it give Beta 1 islands a noticable disadvantage vs Beta 2 as enemy players can easily stage there without having to go through the effort of taking and holding an outpost.
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a Defender can just as easily defend from the NPC terminal and have a un-capturable asset bank and beta staging point. Unlike other islands and terminals where players can be locked out of or lose everything. Those Beta 1 islands have good Safety-Nets for weaker smaller alliances/coalitions/corps may need to to be confident enough to go out to beta.
Undefeated 2013
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