Topic: Factory and Item production [Request]
First and foremost I like how the new factoy is set up and congrats to the devs on a seemingly smooth expansion.
Seeing how the factory now produces 1 item after another more assembly line style than mass production line. We will use S/D-mobs as my mod in my factory example. I have lvl 5 in the factory runs extention, meaning 50 items at once. I farm Npcs repair my (50)T1 mods. I have a CT for a T2 mod I que it up for (50) to be produced. Here is my first request. Please take the total ammount of Mats from my hanger to complete the job. I also have a T3 and T4 CT installed for these mods. Now comes the big request. If I produce 50 T2 items from T1 why cant my T3 be started while the T2 is working. I can't que up to produce 50 T3s with out having 50 T2s in my hanger.
Tech Progression Mods (T1-T4)should beable to be linked during production I should beable to tell my T1 to start production as soon as the first T1 items hits the hanger I should beable to tell my T2 to start production, and so on untill all 4lines are running untill the last item in my case the 50th T4 D-mob cooks off.
With this I would also like it to take the Materials needed for the entire project minus the item need to tier up and keep it in the factory or allow us to pull from a designated folder.
TL:DR
Factorys are now like assembly lines and as such should allow programing of production in Tiers w/o the total # of lower tier items available but also in production, all 4 tier lines running at once like an assembly line. Make mats needed for production move to factory not sit in hanger.
Max yellow max all skills lvl 10 min max for the win