Topic: Shield for green, ERP for blue, ??? - for yellow
At the moment, we have two high-end tanking fittings:
Shield tank, for accumulator tanking
ERP tank for active armor repair
Its not a secret that ERP usefull both for blue and yellow bots due to blue repair bonus and yellow resist bonus.
ERP gives enough capacitor for blues to activate 2 or 3 repair modules with repair tuners.
ERP gives enough capacitor for yellows to permarun repair modules too, but here is a catch:
We using shield tuners for greenies to boost shield tanking (head slots)
We using armor tunings to boost blue rpair bonus (head slots)
We using shield hardeners to boost yellow armor buffer and repair power (leg slots). Here is a bit of nonsense: yellows should ballance between hardeners and repair modules and ERP to make effective tank, while blues and greens balancing between leg and head slots.
My idea is that this game have enough space for new module:
Meet Active Armor Hardener
Active Armor Hardener is active module for resist tanking. It will work in a next way: if incoming damage per second exceeds certain value, Armor Hardener adds special effect what will increase resistance against this type of damage. If you got more damage, another effect will stack. Ofc. diminishing return will work to prevent 100% resist. There will be 3 Active Armor Hardeners: kinetic, seismic, thermal. They will have different numbers of threshold parameters for each damage type.
For examle seismic AAH will have
100 chemical DPS per effect
100 termal DPS per effect
100 kinetik DPS per effect
50 seismic DPS per effect
+50 resist per stack.
To removedisbalance, you will be able to gain 1 stack per one cycle of AAH. You will loose a stack if incoming damage was lower then number of stacks*treshold.
This module will allow yellow bots to reuse their resists with full capacity, tank alot of damage, but on same time be vulnerable to powerful focus damage, because you will got another stack only after damage will be taken. One armor repair without repair tuners will easily repair damage taken. This will make yellows - ultimate resist tanks, as they should be.
http://www.perp-kill.net/related/239910