Topic: Rocked Jump Module
With the upcomming Terraforming possibilities on Gamma, it gets more and more important to be able to scale normally impassable Terrain. A way to jump over some slopes to have an advantage over people turtling or atacking from hard to reach positions seems to be a good way to further broaden the possibilities to counter such tactics.
Here a picture of a possible jump with such a module:
I propose the introduction of a Rocked Jump Module (name isnt really important) that allows you to jump over some ledges for a very few selected bot types.
The module should be almost unusable on heavier bots and mechs.
Ways to achieve that would be to couple the accumulator usage or a similar stat with the robot weight so that it gets to be most usefull on light bots (lightbots need some love)
You shouldnt be able to jump over any terrain. A los check similar to the los check of rocked type weapons should be implemented to prevent people from jumping over or onto large walls.
See Pic:
Also you shouldnt be able to drop or raise an improbable height with the module even if there is a Los.
Defenders dropping from huge walls with no chance of you ever getting up there or atackers jumping up a 100 meter high cliff shouldnt be a possibility of this concept.
Pic related:
Again i really like to see this module work best on lightbot such as Prometheus, Yagel and Castel.
they really dont have much purpose in larger fights other than being detector.
What do you think (players and devs)