Re: Buglist

Insane lag near the enemy buildings (10-14k)

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R.I.P. Chenoa, you'll never be forgotten.
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Re: Buglist

Lemon wrote:

Crashing attempting to view PBS Log. Unable to view anything and click refresh  may or may not have caused the crash.

Edit- Reproduced:

Upon Selecting a island (Neuhorn) it instantly crashes the client.

Fixed, patched.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

53 (edited by Lemon 2012-05-24 13:21:28)

Re: Buglist

DEV Gargaj wrote:
Lemon wrote:

Crashing attempting to view PBS Log. Unable to view anything and click refresh  may or may not have caused the crash.

Edit- Reproduced:

Upon Selecting a island (Neuhorn) it instantly crashes the client.

Fixed, patched.

Confirmed. Working very smoothley

Is it known that intrusion SAP's come active and de-active at a rapid rate? (5 times a hour)

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
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54 (edited by acidraid 2012-05-24 15:05:34)

Re: Buglist

The T2-T4 EM-gun require a lot less materials the "slightly less" then before

http://i50.tinypic.com/30nf0r8.jpg

Re: Buglist

Robots self-moving to the right after undocking fuuu

No keyboard problems on other applications. Relog and client restart doesn't solve.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Buglist

Clear the key " Move right" and after set your key

Re: Buglist

Helped, thx

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
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58 (edited by Karism 2012-05-25 13:55:54)

Re: Buglist

*UPDATED*


  • Noralgis incubators can be deployed, but do not show up on the terrain, so don't work. *FIXED*

  • Bug persisting from live, opening a observer/infestation, breaking lock by moving away and moving back, the npc's do not attempt to relock.

  • Facility upgrades/Energy backbones do not block passable terrain.

  • Buildings can be shot through *FIXED*.

  • Mining outpost can be repeatedly turned off and on again, and players in the area will recieve a buff

Re: Buglist

Able to dock up while pvp-flagged on alpha. Suppose that on beta too but didn't checked.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Buglist

Every time someone jumps through an inter-island teleport everyone gets the teleporter option to jump to the place that person selected. When pushed, you get an error.

The t4 prototype enwar tunings have no different stats then regular t4 enwar tunings, unlike all other prototypes. As in, no reduced fitings or anything.

Re: Buglist

Shaedys wrote:

Every time someone jumps through an inter-island teleport everyone gets the teleporter option to jump to the place that person selected. When pushed, you get an error.

Actually it's been like this since it was introduced, with the exception of the error of course. What is the error?

Re: Buglist

Just an error that you can't jump through, teleport not found or so.
Is it actually supposed to give everyone on the server the jump option that you took?
Currently, it gives everyone on the server a pop up like that of a regular teleport with a single option.

Re: Buglist

Yes, it's intentional.
Can you give a teleport example where it gives an error? I tried but worked for me.

Re: Buglist

Have say 3 characters, one of which near an inter island teleport.
Only a single 1 has selected the inter-island teleport and jumps through.
Without any further action on their part a teleport option now pops up on the other 2 characters to the teleport where  that first character jumped through using the inter-island teleport.
It's not a specific teleport, its every inter-island teleport.

Re: Buglist

Shaedys wrote:

Have say 3 characters, one of which near an inter island teleport.
Only a single 1 has selected the inter-island teleport and jumps through.
Without any further action on their part a teleport option now pops up on the other 2 characters to the teleport where  that first character jumped through using the inter-island teleport.
It's not a specific teleport, its every inter-island teleport.


is that the same bug when that appears on all of our screens ?

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Buglist

Obi Wan Kenobi wrote:
Shaedys wrote:

Have say 3 characters, one of which near an inter island teleport.
Only a single 1 has selected the inter-island teleport and jumps through.
Without any further action on their part a teleport option now pops up on the other 2 characters to the teleport where  that first character jumped through using the inter-island teleport.
It's not a specific teleport, its every inter-island teleport.


is that the same bug when that appears on all of our screens ?

That's the one I'm talking about.

67 (edited by Goffer 2012-05-28 09:22:43)

Re: Buglist

Undocked with some empty terraform module and terrafrom charge in Cargo. When try to load nothing happens. Retry bring message that module is still reloading, but ther is no visual lafding nor show the charge up in the next 2 mins.

Edit propably crash on server/island? I can't finish lock either

Re: Buglist

If on deploy you will get on the tile closest to unpassable terrain under the building you will stuck.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Buglist

is that the same bug when that appears on all of our screens ?

I fixed that today after a long session of "there must've been a reason why we did it like this."

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

Re: Buglist

DEV Gargaj wrote:

is that the same bug when that appears on all of our screens ?

I fixed that today after a long session of "there must've been a reason why we did it like this."

It informs people of where they teleported too, but it's really annoying.
Must have been fun.

Re: Buglist

Unable to deconstruct building if it wasn't constructed first (just deployed and activated).

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

72 (edited by Annihilator 2012-05-29 23:10:50)

Re: Buglist

5 mins on PTS and already found several bugs:

  • Passable slope not updated, i can walk through some plants but cannot over some empty flat tiles

  • Defense turrets stripe color are not affected by corp setting

  • some defense turrets show up as holograms, and cann be walked throuth even though they are finished

  • everytime i lock back in, the network manager shows my turrets as not-connected, until i force a refresh by changing a connection anywhere

  • Defense turrets and repair nodes are not blocking enough terrain.

  • Missile turrets locking, but not shooting anymore

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Buglist

some defense turrets show up as holograms, and cann be walked throuth even though they are finished

I just tried a few ones and they worked - which ones are you referring to?

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

74 (edited by Mark Zima 2012-05-30 12:47:43)

Re: Buglist

DEV Gargaj wrote:

some defense turrets show up as holograms, and cann be walked throuth even though they are finished

I just tried a few ones and they worked - which ones are you referring to?

Yesterday I saw one turret like that east of "ATG Main Terminal" on Chalydor.

UPD: is test server closed already?

Re: Buglist

I think buildings placed when they had still bad blocking won't be updated when the blocking gets fixed in the model, you'd have to replace them.