Some idea regarding turrets and shooting bases at long distances.
1 - change the turrent stats to the following, or close, i kind of rushed the numbers. :
EM (High damage, low range, high hit dispersion)
Rank|Range|Hit dispersion|Base Locking Range|Detection
Standard | 500m | 8m | 525m | 100
Advanced 575m | 7m | 600m | 125
Hi tec 650m | 6m | 675m | 160 | 150
Laser (Low damage, high range, low hit dispersion)
Standard | 550m | 5m | 600m | 100
Advanced | 700m | 3.5m | 800m | 125
Hi tec | 850m | 2m | 1000m | 150
Missile (Mid range alpha damage, very high range, mid hit dispersion)
Standard | 600m | 7m | 500m | 100
Advanced 800m | 6m | 650m | 125
Hi tec 1000m | 5m | 800m | 150
+Add Turret range buff to boosters (optimal range) (Standard x1.1, advanced x1.15, hi tec x1.2)
Change sensor boosting buff (locking range) to (Standard x1.25, Advanced 1.35, Hi tec x1.45)
+ increase base damage of all turret by like 2-3 times current values.
2 - Buildings can't be shot targeted by an enemy player from over 800m from the main terminal, and the building within it, causes "long range countermeasures" to be deployed, and the enemy has to get within this 800m if they want to attack the buildings.
http://i.imgur.com/mCBZr.jpg Example
Also, Standard Advanced and hi tec resists are unbalanced, instead of 23/97.4/98.9 percent resists, it should be more like 80/90/95 percent resists, and change resist boosters into addition building health, like adding a plate or something.