Topic: more story line pls
i feel like everything in the game is pvp driven atm.
i'd like to see some additions to the story line.
we've invaded another planet and taken territory, where's the counter attack?
i know i'm mostly an alpha carebear as they call it but the npcs all feel like a surface rash, something uncomfortable and occasionally painful but not really significant.
Could we perhaps add a random reclaimer npc force on beta and/or alpha. something different from the roaming spawns we have, something with an actual purpose or objective.
or some kind of territory missions to invade npc islands that we're locked out of and have to fight from a disadvantage of not being close to replacement bots or ammo. wheres the frontline against the nians?
i think these battlegrounds would need to be the hardest of areas but skill doesnt always triumph over numbers.
i'd like to see something like a deployment boat dispatched from earth's territory to nian territorry which would need to bring everything it needed as the deployment boat would have a limited capacity to avoid the nian firewalls. i'd also think the island we'd be invading have frequent patrols to seekout such invaders and able to summon reinforcements by way of beacons and/or drawing from station spawn points. It could be possible to shut down these spawn points through something similar to active hacking. If the main station is capture the invasion force could get a lucrative reward, the force would then return after being replaced by a government force (quickly defeated after PCs leave).