Topic: Thoughts on hardcoded restrictions, walls and TF
We got walls some time ago, after which, some people abused the c**p out from the systems - thats pretty usual I think. The walls weren't really complete at all imo because you can build them with ease but taking down is very problematic. I think the wall design itself is very good with the ability to build them anywhere and should not be restricted. Hardcoded restrictions like that suck on a sandbox.
The way I can see it, the same way will be with terraforming. It will be there but since people can and will abuse it, it could be nerfed down, just like walls.
Instead of fighting with different players and what they can and can not do, I think devs should give every tool a proper counter tool. Give better ways to take the walls down, more then just bombs and dont restrict it. I understand it is kind of late to do a post like that but it might save something in the future. You couldve given us bombs with different sizes, so you can actually get a hole in the wall with multiple runs on a light bot or one/two runs on mech+, offensive nanobots - after planting them on a wall, they will start destroy it slowly and after some time, it is gone. This is just some quick brainstorming, possibilities are literally endless. What it gives in the end is richer player experience and more tools in the sandbox.
Please devs, with terraforming at least - dont restrict it too much, just brainstorm a bit and get a proper ways to counter deep slopes, lakes(will there be any?), craters and so on.