Topic: decorative plants

so today i thought i'd spice up the scenery around my corps outpost and planted about 250 Quarmyra to create a "forest". it looked awsome.....for about 45 minutes, then the ghosts came and reaped-the-whirlwind on my forest. sad
are there special rules regarding planting certain plant types that the server will automatically wipe them, ie: a certain number per square km?, i planted them all on fertile ground (of course)

thanks

Re: decorative plants

please tell me u took a screen shot ?

"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire."

"The Sand People are easily startled, but they will soon be back, and in greater numbers."

Re: decorative plants

This is because when planting decorative plants they don't start off in a lower state (Quarmyra doesn't anyway) and they also don't block pass-ability.

Quarmyra and other plants need to start at a much lower growth stage, block pass-ability and generally be more awesome so that they last at least a few days.

Pony time!

Re: decorative plants

certain plants cannot grow next to each other, or to close together (like in terraria, where you need to leave 3 blocks between acorn seed)  Quarmyra is probably one of it.

you know that rule from noralgis - which you need to leave at least one tile inbetween. noralgis also will die off next to triandlus.

Fundamentals of Zergology: Given a typical Zerg/Blob
minus all the people who run ahead on their own and get killed
minus all the people who stay behind and get lost, are lagging, cybering, or afk
minus all the people who just plain suck at pvp: Still a *** of people who will kick your ass

Re: decorative plants

Annihilator wrote:

certain plants cannot grow next to each other, or to close together (like in terraria, where you need to leave 3 blocks between acorn seed)  Quarmyra is probably one of it.

you know that rule from noralgis - which you need to leave at least one tile inbetween. noralgis also will die off next to triandlus.

Would be nice if there was a way to get this data from the game (Without trial and error). The devs don't document things like this and patterns are easy to spot. We end up with lots of rumors and half truths about the way things work (Emergence of patterns can take a very long time). Then we have the player who are informed by outside sources and spread the rules of the games through whispers.

It's interesting. We have gods, prophets and followers. Perpetuum is a religion. yikes

I AM NOT A GM™

Re: decorative plants

well - a weekly blog about "whats been said by DEVs on IRC" would probably boost the community knowledge too wink

Fundamentals of Zergology: Given a typical Zerg/Blob
minus all the people who run ahead on their own and get killed
minus all the people who stay behind and get lost, are lagging, cybering, or afk
minus all the people who just plain suck at pvp: Still a *** of people who will kick your ass

Re: decorative plants

Annihilator wrote:

well - a weekly blog about "whats been said by DEVs on IRC" would probably boost the community knowledge too wink

it could be called "the water cooler chat" tongue

"For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire."

"The Sand People are easily startled, but they will soon be back, and in greater numbers."