MrCeeJ wrote:I thought the point of the lockout mechanic was to stop you accessing things in there, making access an important concept.
Equally all the people asking for a bigger world so that trading becomes more viable will not be happy with the ability to sit at the centre of your empire and trade all over the world.
+0 as I am not massively bothered either way.
I "think" most people would use this for deleting that pesky ark that they forgot to delete when they wne to over to Hershfield or Shin to buy another bot. OR OR maybe to delete some storage containers that are no longer used in a terminal that was once used to mine / farm out of.
and for your example this would benefit the corp that owned the beta terminal your talking about. For example if corp A owned a outpost and got removed but did not get all of their possessions out of that terminal before corp B locked them out corp A could remote sell any assets. this would benefit Corp B and their allies. Because Corp A would have to sell these items at "firesale" rates in order to complete their departure from that terminal (yes there is always the option for Corp A fight their way back in and haul it all out.
The biggest benefit that this would have is for players that are in for example Telle buy an item in Shin and go pick it up at their convince. We can see all of the markets form any where already buying form any where is the next logical step in the market progression.
Heck make it a skill tied to range or faction and make people spend EP on it if necessary. I have no problem walking from one end of the world to another to pick up an Item but if it may or may not be there at the price im going there to buy it for by the time i get there i just wasted a bunch of time for nothing.
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