Topic: Every NPC fight feels like a Boss fight
For me the game needs to decide what kind of experience the NPC fights wants to offer.
ATM for me it feels like "Hack&Slay" type loot/reward forced upon "boss like" npcs.
my Requests for a more evolved AI are based on the idea to go towards the "Boss fight", where you get a tough fight vs. any NPCs, but also get a reward that is worth losing some times against them (its closer to pvp)
This also comes in line with a total reduction of static NPC numbers all over the islands, and replace them with more roaming ones.
Mission NPCs should only spawn for the mission... not beeing around there all the time.
Whining - It's amazing how fast your trivial concerns will disappear