Topic: The first years: analysis of eve online population
Thought this might be an interesting read.
https://docs.google.com/open?id=1Kolkz8 … Q_7YfXnnm4
Active players during the first years I would assume much higher than perpetuum. Not sure how many active accounts we have, would be nice to have some statistics DEVS. If you want player confidence give us transparency and analysis.
tl;dr: Article Conclusions:
1.Content updates have little impact of subscription growth and player usage.
2. Player churn increases as game matures ( Think it means less players leave at the beginning, more leave when the is an increase in player subscription, usually as game matures its harder to keep players).
3. Intersession times provide a reasonable metric for identifying players that are about to quit.
4. New players come at a disadvantage to older ones. This discourages new players to continue play, if the Gap in wealth/Skills is too large.