Gremrod wrote:Alexander wrote:Annihilator wrote:I think it was forgotten to adjust when ammos got changed a few month ago:
Chemoactive is the ammo that is never the wrong ammo against any target. Earlier, the compositecore slugs and "multispectral energycells" have been the universal ammos for their respective weapons.
with the change from multispectral to thermal cell, the lvl5 requirement should have been moved to chemoactive cells,
and same for slugs.
+1, however perhaps lower it to level 4?
We have people in PPAT that want to use small chemo missiles but don't want to push basic ballistics to 5 just to use them. Their reason for not wanting to push basic ballistics to lvl 5 is because they want to save as much EP as they can for specializing in mechs not lights and assaults.
I am not sure if this warrants a change in required level etc... But I want to let the DEVs know what I am hearing from new players and it doesn't make since to them.
The only answer I have for them now is, "You can't use small chemo missiles. Wait until you get advanced ballistics to level 5 so you can use medium chemo missiles."
If they are truely new players they can spend the EP, try the missles and then downgrade the extension if the difference isn't worth it. Simple solution.
Not to tell you how to teach your new players but I hope you are making a point to encourage them not to rush into a mech within their first couple weeks. We all know that until you get a decent amount of EP invested in fitting, weapon and bot skills that an assault piloted with just a few weeks of EP is superior to a mech piloted with low EP in almost every way.
3 assaults piloted with 3 weeks of EP kills your average EP mech pilot.
3 low EP piloted mechs die a horrible death to the average EP mech pilot..
+0.5--Personally I would rather see the regular ammos have the same reqs and give the mission ammo higher reqs.
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