Lobo wrote:Just a few thoughts.
A. Kill is dead on that PVP has now become ill, It was ill before I2.0, I2.0 was a booster shot that is now wearing off. If the "easy mode" sap intrusion event was too easy why were people atleast poping threw the Teles. M2S hit South Iset atleast 3 times a week and Morte was playing on Dom often. 1000m is crap I understand that some of the OPs have saps in the same zone as the external TP, I was living in one for 2 weeks at Koykili, Hell you can see the specimen of Koykili from the internal TP. If you want that OP then you have chosen to deal with that possible threat.
B. 50-60% is the magic # on OP stability once you get it to there you can basicly just not worry about your saps unless someone gets you under 50 and you have to worry about docking intruders. This is the real underlying problem, I'm not risking my solo bot to come scan your OP to check for a sap that could be 12 hours away and if im caught im -1 headslot for the stupid geoscanner. Unlock the OPs and make docking be a NIC thing. If I'm red to your OP i can pay 1 mill each time i dock yellow =500k. Just my 2cents on that. I would risk going to your OP to scan if I have the chance to re-fit and fight my way out.
C. Who ever says living on Beta is hard..... I lived there solo at Koykili for about 2 weeks and only died to NPCS in those 2 weeks (NUB PVER)
TL/DR
OPs shouldn't be locked but be pay to enter and SAPS shouldn't be so masked maybe not island wide but 1000m is crap.
-1
A) Little if any hard core pvp was occuring around the SAPs. What was occuring were ppl having easy mode detection of active SAPs, and on off hours for the controlling entity, ninja SAP can grabbing. Which, from what I understand, was something 62nd was getting very pro with, and the millions that they made off of can loot. Looking at the KB, the drop in pvp coincided with CIR leaving the game, and there has been consistant pvp since, some of the days with very heavy activity, including mechs and heavy mechs (thanks CHAOS for some juicy kills there)
B) the magic number is not 50-60 percent, the magic number is 70+ to get the lvl III upgrades, and anyone fortuneately able to maintain the 100% stablity, the complex upgrades. Note, you said not going to risk your solo bot to find out what the timers are - but there we are again with the concept of risk vs reward, and sounds to me you want the reward without the risk. As far as locking out ppl from an outpost, that's the whole idea, control of the territory, and once a stablity level is reached, the ablity to determine who docks there. If it matters to you so much to be able to dock at a location, then work for it.
C) Living on beta is not hard with the proper support and cooperation of those occupying the island, but it is very risky. With higher risk comes higher rewards, and just because someone finds a location not frequented during the TZ they are active does not mean that there is no or little potential risk.
The problem here is that an easy button was removed for multiple people that was beneficial to them due to their game play style. Now it has been removed and there are croc tears galore. Once an OP is controlled, no one that the controlling entity has blocked should be able to enter. And all of us, including some of those complaining now, begged the DEVs to add that feature for months, and now we have it.
Risk VS Reward - you want the reward of the loot can or the outpost, you have to take the risk to:
1) Scan for the timer
2) Determine what is active when the timer comes up
And all the complaining about this boils down to people that still want to be able to jump onto an island and know immediately what is active and where, and to be able to dock up at the appropriate OP to make it as easy and risk free as possible for them, with no diminishment of the risk to the defender.
In the gods we trust, all others bring data!