Alexander wrote:If the game had been designed correctly from the start we wouldn't need island at all. tongue
The islands have been rather huge when i started two years ago in beta.
there was 1km radar range, no slope display on map or radar, and the average robot speed was 60 kph fitted, except for intakts and kains with t4 lwfs in all legslots
The "safe" alpha area was pretty small - my first death was caused by two volleys of ballistic medium missiles fired from blackomens gropho about 2km away from ICS alpha terminal, straight north.
Outposts didnt exist, neither did highways or on-island teleporter. between beta teleporter and the next police tower there was at least 2km - the towers had 1km shooting range, which mean, you havent been safe until you could almost hug the tower.
The Game was designed rather well, but some decisions later did screw with that: Police tower system got replaced with permanent syndicate protection, instead of keeping the status up "you are an agreesor, police will shoot you" even after your robot exploded by police. Suicide ganking around terminals replaced with gate camping.
the terrain raster is to rough, the details to big and there are not enough of them to give you a sense of speed.
So travel speed got upped, but the size of the islands not - size of the world decreased.
weapons range - in beta, combat ranges of 100-200m was the standard, Long range weapons rare, range extender not working for missiles, and luxus equip anyway due to recharge penalty. 500m was sniper range.
I dunno when it started that combatrange was extended. i think making RE working for missiles, and later to balance fairness, removing the recharge penalty of them was the next step to make the world smaller.
Last step to make the game world even smaller: detection/masking. no change anymore for a lone sequer to hide. It cannot see others as far as it can be seen by the second fastest robots ingame. Additional Modules to extend that got introduced to. The world got less space to hide
I do not blame the DEVs for any of this decisions - they all looked rather good when they have been made. What we are missing are the secondary steps that should be done rather now then never:
- less empty spaces in the world (trees? big forrests)
- consequences for agressors still missing
- ...
back 2 topic:
server unable to remember pvp flag status when teleporting a player robot from Instance A to Instance B
-> current fix: you cannot teleport with pvp flag
-> desired fix: server remembers pvp status and teleporting with pvp flag always allowed
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear