DEV Gargaj wrote:Snowman wrote:Though I have to say that I am somewhat dubious. How is it that a dev studio that is so incredibly tiny, like for terraria, can easily get into steam, or at least communicate with them, and yet Avatar Creations can not?
This is just a wild personal speculation, but what's in it for Valve to add a game with their own 3rd party payment system to Steam? I mean the client is free to download, and the rest goes through our own store. (I don't know if they even have support for subscription-based stuff.)
Its a deep subject but in the end its comes down to the magical term from which all advertising principles are based... 'Market Awareness' which for a DDN like steam is ultimately mutually beneficial.
As for your part in brackets... why not purchase a copy of Eve online through steam.. or any other mmo for that matter
[edit] OK, i''ll elaborate more ;
When you purchase an mmo from steam they give you a code, from that code you will make your account and setup your subscription directly as you would normally do.
But since the players would first log into steam in order to play a steam game, then those customers are instantly in what can only be described as the biggest game store on earth.
So while they may not get much in the way of currency from selling one copy of your game, they will defiantly make a ton of money from all the other games that they tempt you to buy.
in reality though I would be concerned for you guys if you did get on steam. You could barley handle the tiny influx of Eve's player base which is a game of only a few hundred thousand accounts, put yourself infront of the several millions of Steam customers and you will melt down, instantly.