Re: Logical conclusions.
hunters point of the topic was that evasive modules are unlogical, and fitting medium stuff on small bots does not increase your hitsize but your visual appearance. actualy THAT is something Alf could deal with, since the hitsize modifier attribute already exists for armorplates - which do not change your visual size at alll (logic?)
as far as i understand that initial post, the effect of evasive module on small bots is huge:
light ewar hitsize 2.75m vs. -1.15m evasive module = 42% reduction of size
heavy mech with 10.0m vs. -1.15m evsasive module = 11% reduction of size
how does this affect your survival chance?
mixed with a t4 shield, you benefit from two things - you get less hits, and youre taking less damage
mixed with a armor tank, you benefit only from the lower chance to get hit - doesnt help you if one hit kills you
but back to the math:
Effect of Evasive module on shield AP/HP absorption
(T4 equip: evasive and small/medium shield)
without / with evasvie
small ewar 3,78 6,5 = 72% improvement
small bot 3,46 5,62 = 62% improvement
assault 2,60 3,65 = 40% improvement
mech ewar 3,71 4,44 = 20% improvement
mech combat 3,25 3,80 = 17% improvement
heavy mech 2,60 2,94 = 13% improvement
Effect of Evasive module vs. neut or ballistic missile
Damage received:
(or chance to be hit with 4°/10° hit dispersion weapons)
evasive without / with / without / with
extension lvl 10 / lvl 0 / lvl10 / lvl10
(small weapons)
small ewar 69% 40% 98% 57%
small bot 75% 46% 100% 66%
assault 100% 71% 100% 100%
(medium weapons)
small ewar 27% 16% 40% 23%
small bot 30% 18% 43% 26%
assault 40% 28% 57% 41%
(medium weapons)
mech ewar 70% 58% 100% 84%
mech combat 80% 68% 100% 98%
heavy mech 100% 88% 100% 100%
now i have to sum up with resists and hitpoints...
Whining - It's amazing how fast your trivial concerns will disappear