Inspiration wrote:The more obvious reason is that a lot of trade simply has been diverted to internal markets.
How is this obvious?
THE obvious reason is that there are less buyers overall, not just less buyers on the open market.
Lets look at our demographics of potential BUYERS, and maybe you can point out to me where these diversions came from; its totally irrelevant where the SELLERS go, if there are no buyers when they get there.
1) Players in corps
2) Solo players
By definition, the solo players couldn't have moved to internal markets, because they aren't part of corporations. So were looking just at players in corporations.
1) Players in communist corps
2) Players in self-suffcient corps
3) Players in other corps
Communist players work for the good of the corp and get free stuff back. They may now use the internal market to ease distribution, but they are not players that got divered, nor would they be diverted back. I will concede that a small number of those players go outside of the corp to purchase items. But the question here isn't if they did that, but if they got diverted. Communist corps aren't going to create shadow markets, simply because they aren't capitalist; meaning the indy producer isn't going to have a big market, nor or they going to have any kind of trade balance. Those same players that shopped on the open market, are still doing it.
Self-suffcient corps, well they are self-suffcient so they certainly don't/didn't/won't be using the open market.
Leaving just players in other types of corps that could be divereted.
The largest of 'other' corps was NeX which at one time had 600 capitalist players. That's not longer the case. Those players didn't 'divert' to internal markets, they just left the market.
So, what's left. Of an active concurrent server population around 150 ish per continent (North america, Europe, Asia and Australia), we're looking at around 600 or so players (maybe 1200 accounts, but only 600 players).
The % of those players that were, as you put it diverted, is much too small to have any significant impact on the open market. By which I specifically mean, even if the tax was the SAME or Zero on both internal and open markets, the volume of sales that would migrate off internal markets would be NEGLIGABLE.
I appreciate that your looking at things to fix the market, and that your sharing your ideas. Don't feel that I'm personally attacking your idea either, its just that very much like the US economy now, adjusting tax rates isn't going to pull Perptuum out of this ecomonic depression.
However, the issue isn't 'irrelevant', meaning that although reducing the tax rate may not do any good (or very little good) it could be deterimental in the long run. Imaging the volume of push-back at a later date when the devs determine the depression is over and have to RAISE taxes [increase the NIC sink]. Its actually a little funny, the amount of pushback lowering taxes is getting, but you can imagine when the reverse comes up.
This is why I thought is was such an interesting idea to tie corp market tax to the corporation. Then the tax rate is player controlled, at least for shadow markets, and not in 'dev' hands.