Topic: Changes to improve the open market and price forming
Two things:
* Do not exclude internal corporation markets from incurring a market trade TAX!
* Half the base TAX!
Trading volumes on the open market are too low for good price forming and the player base is too small a.t.m. to get it going with current mechanics. The internal corporation trades for the most common and for every corp available items just draws trade away from the open market for no other reason then the evasion of the market TAX.
Some will argue that corporations like to provide cheap PVP modules to their members, without benefiting their competition too. I would rebuff that it is still possible trough corp storage access and an internal market with subsidized prices levels. My view is that this subsidizing has to be funded from somewhere else then just evading the market TAX by using internal orders.
Personally I see no good reason not to create an equal playing field between public and internal orders, taxation wise. It is my hope that many low end modules and ores will end up being traded publicly instead of internally. There really is not much reason not to do so as not doing it will financially always hurt some part of the corporation population and the hurt corp as a whole.
Another benefit is that starting players, not in a corporation will not be forced to train the tax reduction extension just to participate in the market and it will speed up their development and involvement somewhat. Also buying in one oversupplied place and reselling where there is a shortage will also become a bit more attractive activity too.
Thus for common items that are on internal market for no other reason then TAX evasion, I think it is a shame those do not end up on open market where they compete with others. Prices for those items on the open market would be much lower if increased participation and competition happens, removing one more reason why internal trade is done today. The changes make arguments to provide cheap PVP gear to members a mood point for the most part.
And remember, subsidizing PVP modules internally can only happen if you penalize the miners and/or producers of the same corp by underpaying them OR trough increased corp taxes on mission activities and controlled outpost income. It is every corps free choice! The first option is kind of lame, but the second option seems more reasonable too me and will actually give corporations a good reason to try and hold an outpost.
In short these are easy changes with more upsides then downsides and when embraced by participants (that is a condition) will make this game a bit more immerse and fun to participate in, especially for new players (which is good).
Also read these quotes/replies in full before responding:
http://forums.perpetuum-online.com/post/55623/#p55623
http://forums.perpetuum-online.com/post/55624/#p55624