Topic: New commander/scout type modules.
Group warfare and tactics relies a lot on battlefield information. I would like to see two new modules that help to complete a commanders picture of the battlefield. The two modules are working together and are only in effect for scouts and commanders.
The concept is this:
A commander has a fitting wise expensive module that can processes radar information gathered from any scouts that is able to transmit their radar data. Maybe as a restriction (if fittings aren't hit hard enough) only one can be activated per squad! So coordination must be present to determine which of the possible commanders on the field activates the module. The other fall-back commanders just get the fitting penalty and no benefit while the module is inactive (until they replace a fallen commander in battle).
Scouts can fit a likewise module that automatically transmits radar data to the active commander module in the squad. There is a limitation and that is bandwidth. A new rank 7+ extension would be needed to add additional bandwidth to a scouts ability to send a wider range of scout radar information to the commander.
Both need to be active modules and maybe (i haven't decided yet) a scout must have some sort of script ammo to be able to "direct" the radar view (fore/after, or quadrants) in order to use the available bandwidth more effectively in one specific direction (like a searchlight).
The balancing and such I rather leave to the DEVs, but the idea is sound and cool i think. An additional functionality for scout modules and passive commander modules would be to see what area is covered on their radar, but not see anything detected there as that must be restricted to the active commander module only.
Shoot