JohnyGee wrote:Medium guns/miners/harvesters require 5 times more cap then their small counterparts. I want to ask why there is such a huge gab?
= The damage of medium guns is about 2 times more then of their small counterparts. For miners/harvester it is only 67% better yeld.
= Mech do have like 6 times more cap capacity But the cap recharge is truly important and that is only 2,5 times better.
= When I am NPCing which requires to stay in battle longer it is accually better to use small guns. I do 1/2 damage but I got 5 times more cap to keep my defence running.
= I didn't find any skill that reduces cap consumption on Guns.
= Isn't there an inbalace with Missle launchers using virtually no cap?
The Larger bots that have much much bigger CPUs and Reactors can handle the load of meadium mods. This is a limiting factor samller bots. Samller bots get bonuses for Smaller Mods, Lerger bots get Bonuses of larger mods. Just because you can Puch a 286ci engine into a Vega doesn't mean it will work. You want to use larger Mods then get a larger mech that can handle the increases.
As for Cappacitors ,and thier recharge rates currently we have Standard Capacitor rechargers, and Capacitor Restoring Mods. With the release of the medium Cap Boosters ,and Cap rechargers [along with Level 6+ Energy management for Cap recharge rate increase] you can fit all those medium Mods onto your Mech/hvy mech with limited restrictions.
Efficient Weapon Ussage lowers CPU and another skill reduces Reactor usage. For cap rate use Mods to regen Cap or t Refill it. Energy Management is a god send skill.
ACs and Missles use little cap and it seems to work well. Once it fires there is no more draw on tha capacitor, compared to a lazer that pumps out a beam of energy. The fact that Missles have a lower range than lazers it tends to work out well as a balanceing factor. Guess that is why All bots have at least 1 Missle slot.