Re: Front lights

oh no, we are lost this thread! yikes

Emergency UP!

Re: Front lights

Emergency down

Re: Front lights

oh, front lights!
/signed
big_smile

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Front lights

Ral wrote:

Devs please ignore this thread and go back to adding POS.

Thank you smile

... and a Santa hat for my termis. smile

Re: Front lights

Front lights, purchasable hats for our robots, re-skin all the weapons to change colours if placed on an Mk 2.

Before we get a POS system I can only say we need a better terrain system, bigger island and a better teleport system, improved scouting mechanics and a new covert stealth system.

Not a big list. tongue

Re: Front lights

Don't think that front lights will be so hard to implement that it will delay everything else/

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Front lights

Alexander wrote:

Front lights, purchasable hats for our robots, re-skin all the weapons to change colours if placed on an Mk 2.

Before we get a POS system I can only say we need a better terrain system, bigger island and a better teleport system, improved scouting mechanics and a new covert stealth system.

Not a big list. tongue

E-war to KILL MAILS

Anonymous: lobo is the only hero left in this god foresaken game / :also, Lobo is god among men
http://killboard.sequer.nl/?a=agent-his … mp;month=7 Best month 104 to 1 k/d

33 (edited by Syrissa 2011-11-11 22:50:31)

Re: Front lights

very good idea!!!

Front lights module.
needs a lot of accu while active
effect: makes light

"because all high quality optical equipment on nia is needed on laser production atm the front lights can oly be made of low quality optical components and therefore drain you acumulator very quickly." lol

Re: Front lights

Line wrote:

Don't think that front lights will be so hard to implement that it will delay everything else/

if the game would support dynamic lighting, it would not be so hard. but atm it only supports that one big light for the sun. They somehow cannot even make shadows from the moonlight.

The small light circle around the robots at nights are a dirty hack AFAIK. it doesnt light up plants or casts shadows...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Front lights

when its dark at night i cant find my way get to station.... i need headlights asap!
& indicators to throw off enemy that are pursuing me big_smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue