three things i would like to see:
1. more plants
2. zone specific plants (a plant that grows in the desert)
3. plants that do something aside of beeing destructible obstacles
4. plants growing fast ontop and near certain ores
about 3.:
i had a little talk in genreal chat two days ago:
- some plants could be very explosive, dealing AoE damage when beeing shot
- some plants could be very resistant against certain damage typer, or even reflecting it
- some plants could emitt a kind of effect that affects robots nearby (slow down effect, interference, accu draining...)
edit:
about 4.:
the symbiont was presented with plant remover "weapon", back in early beta. If certain ore deposits would only be accessible after removing plants that block the access to them, this module would actually make sense - aside of faster destroying of opponents helio/triandlus fields...
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear