Please dont talk risk/reward about those beacons. I just spent 3 hours farming in BETA for those, killed around 20 elites, none dropped. I spent 3 hours risking my bot just to discover the droprate of these (and i didnt), seems my efforts are not ended.
Artifacters got em cool, but the poor fighter that spend hours praying for his life dont deserve some love? In that case just say "Its an artifact improvement", dont sell it like the "so fun pve now" because ive seen nothing atm. Remember that artifact scanners just use light bots and geoscanner, minimal investment. They can get so much highly priced, obviously essential items i wonder why i continue ratting, even with a HM MK2 on the high end spawns, i feel like im losing my time...
And some wonder why theres no farmer on beta. 3 words: NOT WORTH IT.
May i be clear, nothing gone worst since yesterday. The game has improved, new feature, everyone happy.
But:
Since beta, i feel like every single decision is made against ratting.
*Kernels drop nerf: ok was needed to handle research rate... but who was impacted? One single playstyle thanks
*Dynamic spawns: well... im sure 95% of the peoples that came to the forum to say "thanks dev so fun cool cool" are NOT farming at all.. Anyhow with those spawns profit loss at least 40%
*New AI: frustration, 90% of spawns are in building or hard LOS terrain, come on get out of there little npc... when you go search them behind their wall 15 times in a day, you start to lose patience.
I could find more im sure...
Today, i launch the game just after the patch , discussing in gen chat: 15mn after server restart, some begin to talk about those distress beacons... im farming, time passes, i check gen chat. Many peoples start to talk about their beacons, almost all (except one that told me otherwise) received them from artifacting. Time pass and situation still the same. So 2 solutions: almost everyone is artifacting, then you can understand where the problem lies, if nobody ratting anymore... oh ok that why nobody can buy kernels... logical. Or the other solution, at server start peoples started to do what they usually do, some got to arti, some to farming. In that case that means those new funny items are far more easy to get while artifacting than farming. Why? please explain me why? In 3 hours of artifact scanning, someone would have gotten at least 1 or 2 of them no?
OR i didnt shoot the right npcs (rabid elite M/HM) they are almost the strongest elites so what now? OR im such an unlucky whiner. Well i wont set a poll i know what 99% of you would vote...
Frustration mode deactivated.
All in all im happy with the fast paced patching/feature development rate, its very nice to see the game improve.
But sometimes i feel like im gonna rage for real. Exactly like when elite mobs where added. The spawnrate at the beginning was so low, that was almost *** (one in 200 or maybe twice... or maybe half?) Im just hoping that will be somehow balanced, because from what ive seen so far, farming mobs =/= getting distress beacons.
Wow so much text just for ranting
TLDR: Droprate too low for the new items, at least in comparison to artifacting. IF the item is REALLY RARE, then it must be hard to obtain by ANY mean. If its NOT SO RARE, why didnt i looted one in 3hrs of gaming?
Please feedback from other "dedicated NPC hunters" about droprate please.