Re: Mining, Manufacture and Research

Hunter wrote:

1) Speedup research in 20-50 times:

a lot of reasons why this is a bad idea were already posted here.

for my personal opinion:
besides your extention points there is only one long term goal in this game. and that is your KB. Your KB is not a thing to be reached in days or weeks. its a thing for months and years to build (or a common goal if you are willing to take that risk to give it all to one person). im totaly fine that this is a thing that will take a long time to build. that is fine.
the only thing that i dont like about it, is that you have to use the most kernels of one sort just for the last few percent of a few items. maybe a more linear approch here would be better. besides that i have no problem with this.
we dont need prototyper that knows all long before they have good skills in their doing.
besides your extention points come over time, no matter how long you are online. your KB needs a lot of ingame time. if you get the money and buy your kernels or if you farm them yourself directly. so this is a thing thats needs a lot of effort. if you dont want that... maybe that is not the career you want to attend to.

Re: Mining, Manufacture and Research

Syrissa wrote:

the only thing that i dont like about it, is that you have to use the most kernels of one sort just for the last few percent of a few items. maybe a more linear approch here would be better. besides that i have no problem with this.

It takes more kernels toward the end because its' random. It can never be linear if the researched module selection is random. If the random results that are already researched are ignored, it would actually be faster because your removing results from the possiblity pool. A linear approach could be created, but that would mean all items in the branch would be researched at the same rate. The result would be that, instead of completeling a few modules as you go, they would all finish at about the same time. Functionally that would mean you would go weeks or months without being able to build anything, then all at once you would know the whole branch of that tier.

78 (edited by Sundial 2011-10-18 18:11:35)

Re: Mining, Manufacture and Research

I like it the way it is TBH, a long term goal that I slowly make progress in from time to time, unlocking some items here and there. The only annoyances are researching a bunch of crap I will never need (For example, green mech kernels researching unrelated stuff like a termis/cargo scanner/etc)

Looking forward to new players and new conflicts.

Re: Mining, Manufacture and Research

I think research should be changed in a way that you can achieve single goals faster without beeing forced to research everything, but there still need to be something to research after a year playtime (for researcher enforced by large corp it will be always quite faster, but it should no be usual for soloplayer to have 100% research in first year). Nevertheless it should not be possible to focus on one item only and have this on T4 after ~1 week research.

I would propose, that future research is even a bit slower than today, but you should be allowed to focus on item group (eg. weapon, electronic equipment, nexus) Kernel-color should direct what to research in a manner more clear to researcher by eg. giving Nexus or electronic equipment also color. This would lead to fact, that a specialist researcher is earlier in a position to deliver something to market (selling T2 small autocannon is not really effective) and to the way that a corp could decide wheter to have on main prototyper or several specialised

THe usage of kernels for prototyping is on one hand a good way to ensure, that there are still kernel needed after prototyper finished research, but I think it is on other hand to expensive for prototyper who did not finish research to handle double the kernel demand and would prefer to have no need for kernels in Prototypes.

80 (edited by Gremrod 2011-10-19 20:35:29)

Re: Mining, Manufacture and Research

After a few posts people have made clearing up want Hunter was trying to convey. I think I drew up a diagram on his idea. But I added one extra step to the prototype targeting idea.

The step I add comes before the prototype is complete and ready for RE. The introduction of a PT (Prototype Template)

Also any prototype produced on this path can't be fitted to any bot or mech.

http://i38.photobucket.com/albums/e119/ … /gif_1.gif

John 3:16 - Timothy 2:23

Re: Mining, Manufacture and Research

hmm, nice diagram,

except: i would make the direct built items "non prototypes" (=usable, but not Reverseable) and the KB route creating CTs for mass production - if any restriction in that direction necessary.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

82 (edited by Gremrod 2011-10-19 22:14:47)

Re: Mining, Manufacture and Research

Annihilator wrote:

hmm, nice diagram,

except: i would make the direct built items "non prototypes" (=usable, but not Reverseable) and the KB route

Okay so the targeted path would produce a useable item that can't be RE. Hmm.

Annihilator wrote:

creating CTs for mass production - if any restriction in that direction necessary.

Well remember that the left hand side of the diagram is the currently prototyping process now in game. The right hand side it the targeted system that I think Hunter is trying to convey.

So are you saying the right hand side of the diagram would actually have two paths? One to create a useable item that can't be RE and also a path that would create a CT that would in turn be used for mass production?

John 3:16 - Timothy 2:23

Re: Mining, Manufacture and Research

hunters suggestion also included kernels when building CT only from KB. Basic idea is: kernel never lose value for the one that creates a CT.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Mining, Manufacture and Research

Annihilator wrote:

hunters suggestion also included kernels when building CT only from KB. Basic idea is: kernel never lose value for the one that creates a CT.

Hmm. Okay.

John 3:16 - Timothy 2:23