Scyylla wrote:DEV Zoom wrote:Normal roaming caravans still pose a threat to alpha miners, a threat they can manage - in contrary to observers. They were like a thunderstorm, the only thing you could do about it is run for cover, but most of the time they were faster than you. And it didn't only affect miners, but new, inexperienced players as well.
For those veteran players who miss them and liked to farm them, we'll have a new feature very soon, where you can fight high level npcs for high level loot. Expect a blog post about it next week.
The last part is great news! Thanks for the info!
Now to the first part:
The counter for a miner on the wandering spawns is to move out of range till they pass.. That is fine. LWF allows you to do that. Just like a signal detector allows you to see the bad guys meandering over to kill you. The signal detector gives more then enough notice to move away while that exceptionally fast (will move on a lot faster then a wandering spawn) observer passes. One simple module makes the insanely fast SO manageable. It's just "some" of the miners arent willing to sacrifice the yield bonus to do the smart thing and make sure they survive.
I completely understand that the new players were getting wtfpwnd the first time they ran across any observer however why not just eliminate the observers from the starter islands? That gives a safer haven for the new players to grow and for the no effort group of miners that have to have the maximum yield a place they can get it?
1. Tellesis SO goes faster than a termis or rivaler with an LWF.
2. Also to fit a detector on a miner bot would mean hurting cap stability a good deal. (I know, not optimal returns)
3. With a base detection of 80, you do not have much to work with. "Get another account much?"
I am a miner that fits for defense (my rivaler has a .3 shield conversion ratio, 18K effective HP, 75% demob resistance). I mine on the beta islands, where I have learned observer routes and setup scouts to alert me to any roaming spawns, observers or other players.
Avoiding observers is possible, however I feel that roaming spawns are the better choice for alpha 2 islands. Grand observers are fine as well.
The imballance is SO's on alpha islands. GO's are fine.
If people wan't to mine in relative safety and be able to take a piss, I feel they should be able to on alpha 2 islands. Beta is another story . Roaming spawns will still gank AFK miners there. Nothing has changed but the amount of time you have to react has been increased.
To the devs:
Please put Grand Observers back on alpha 2, they made life a bit more interesting and could be solo killed if you were careful. Since players could kill them, they didn't roam around that much to gank miners (and they were way slower than the new SO's)
Good news!
Gargaj has at least fowarded the request!
10:29 * GargajCNS fwd'd the request
10:33 <@GargajCNS> "grands may reappear"
Looking forward to new players and new conflicts.