Relandi wrote:This has been easily avoided by hundreds of others, you seem to be the only one wanting it changed.
Just sayin' there are facets of gameplay with-in the game that allow you to adjust, and deal with said issue. No developer intervention is needed, this is a sandbox - not a game for hand holding.
There is no reason to limit "tags" when there's already a limit on amount of targets locked, pretty simple to me.
Really - if you add this, I'll just bring out my alt account and use both to tag. This will still be an issue, but now only the people who paid for spare accounts can abuse it.. seems like a *** option to me.
Also, the AI I spoke of, you clearly do not know about, because it happens regardless of "kiting" (lol, kiting..).
Again, heed your own words. You are not everyone.
How many topics are in this forum? Not many. By your logic, hundreds are NOT wanting new features, since there are clearly far more people playing than the number of topics and posts in this forum. Study logic sometime, would you? These are terrible arguments.
Why do you enjoy this BRAND NEW SYSTEM so much? It is a "faux restriction" that you first complained about me wanting. It wasn't beta tested like this. You should know that. This is a new thing, and new things may have problems. In this case, I feel that the problem is the number of tags allowed. Devs intervened about the killstealing from the previous system by changing it to the current system, and if they agree with my point of view, this system will be changed as well.
The spawns as they are right now, are around 4-6 maximum NPCs at a location. Two arkhes, if they were sufficiently speedy at locking, could keep it completely locked down. However, one arkhe could keep it locked down pretty well with the time it takes to respawn NPCs. This problem expands as you move up the ladder in bots - lights can do 3, so pairs can completely lock down 6. And a single one can nearly lock down an entire spawn. If the person is sufficiently fast enough at destroying npcs and fast at targeting, one light bot can completely lock down a smaller spawn - especially a Castel with its locking bonus.
Your alt account account would only be able to tag one bot as well. Meaning two NPCs are tagged at a time. However, one person - right now - can keep three NPCs permanently tagged in a single light bot by cycling weapons and primary target among the three maximum targets. And if he's able to kill one NPC before the fourth one spawns, he completely locks down a small spawn. Your dual-boxing approach would only be able to ensure two tags, if the system was limited to a single tag rather than as it is now. Your point is completely wrong.
I know they run back at high speeds on occasion. I was in beta too. Communication breakdown does not mean you know something that I do not. It's more pronounced when you kite them away from groups, and yes it does happen regardless of doing so. Still, if it is intentional, it's definitely related to the devs wanting kiting to be more difficult. Either way, it's not a targeting thing, that's an AI thing. Make a topic about that. That's what this forum is for.
Indeed, and not everyone reads/posts on the forums.