Re: Observers
Robophiliac wrote:As a mostly mining toon atm I very much against the ideas of more aggro toward miners/harvesters from Observers and Mobile NPC Spawns(MNS).
First off field containers would need to have their timers doubled. MNS are slow as hell. Yes that makes them very easy to run from if one is paying attention to their landmarks but you are going to lose you container waiting for them to move through an area so you can get back to it.
Next off be ready for ore prices to probably double if you increase aggro on miners. If miners are getting blown up more you can be sure they are gonna charge more so they can keep replacing their bots/gear. Plus a large number of players will simply opt to stay at the few spots per island that have no aggro moving through/near it. These "safe" spots will remain even more perma drained than they are now and even less ore will be coming into the market because of it.
Requiring miners to have protection with them on alpha islands is not realistic. Who wants to sit and watch a miner for hours on end so that 1-2 an hour they can pop a npc then go back to watching the pretty mining laser lights. And with only 1 weapon slot it is not realistic to expect miners to be able to defend themselves.
I must disagree with you.
A PVE toon risks his bot and fittings every time he engages a spawn. The same should be expected of an indy toon. There should be risk associated with mining and harvesting just like there is risk in every profession in the game. Even straight manufacturing toons risk starting a production run and having someone else stock the market with the same item before the build is done.
We all have to take risks and I fully endorse aggro from wandering spawns and observers.
Scylla
Indy Toon
A PvE fit bot is ready and able to defend itself, that is the purpose of its fit.
A producer can either under bid its competition or leave their products up at a slightly higher price till they sell.
My Riveler can not decide to fit 2 or 3 guns in place of mining lasers to be able to defend itself should it get aggro. IF they add industrial slot weapons like was mentioned in a previous Dev Blog then maybe that would be an option. But right now it is not and all it can do is run and pray aggro is lost and moves on in time to get back to the field container before all its work goes puff.