Topic: Camera options
This thread is to summarize proposed camera features. Most of these features are probably best left under an option, to keep the UI clutter-free by default.
- focus camera on selected player/NPC/structure
- free-look camera (alternative on rotating around an object)
- adjustable zoom & field of view (FOV)
- display number of degrees of FOV when using this option
- release camera (allows you to 'drop' the camera on the terrain)
- movable free-look camera (this would be the grand cru of camera options)
Obviously, locking/zooming the camera to an object or a position should have a limited range, perhaps also hiding the UI while using the feature, to prevent circumventing detection ranges.
To address the DEV's more directly; don't hold back features because of usability. These features are intended to make video footage and such. Power users never mind to type a few things in a console.