Topic: Client crashes in ~150 player PvP
The biggest PvP fight since the start of the development occurred earlier today with about 150 players taking part in an intrusion event. A previously unknown client problem caused several of the players clients to crash, mostly on the defending side - at this moment we think that time spent on the terrain without teleporting or relogging might be a factor in the client problem. We'd like to ask everyone who had their client crash during the event and didn't send the crash dumps in already to gather their crash logs (.dmp files next to the client) and send them to crash [at] perpetuum-online [dot] com, so we can analyse and fix the problem asap.
Also, to dispel any rumors: our policy is not to reimburse losses coming from PvP interaction, and as such no losses were reimbursed from this event either.