Re: Missiles, shortest range and lowest damage?
Just doing a few calculations of Kain vs Tyrannos, can do one for artermis if needed.
All are done with lvl 10 extension and t4 equpment in mind
Kain
Max Locking (without farlock) = 693.825m (220x1.5x1.45x1.45)
Self amped 463.45m (310x1.3x1.15) [2 Amps 1 range extender] falloff = about 100m (though i personally try never to shoot within falloff if i can help it.
Remote boosted 612.912625m (310x1.3x1.15x1.15x1.15) falloff about 100m
Pros
- High Damage for medium/long range weapons.
- Kain is Fast, letting it somewhat dictate distance in long range fights against other races.
Cons
- Some Ap Drain, about 144ap per alpha.
- Los problems
Tyrannos
Max Locking (without farlock) = 725.3625m (230x1.5x1.45x1.45)
Self Amped 649.8765m [Heat-iX)(315x1.2x1.3x1.15x1.15)
557.037m [Ballistic Chemo] (270x1.2x1.15x1.15)
Remote boosted (needs farlock) 859.46167125m (Heat-ix) (315x1.2x1.3x1.15x1.15)
736.6814325m (Ballistic Chemo) (270x1.2x1.3x1.15x1.15x1.15x1.15)
Pros
- Less Los issues (can use hills, some plants etc for cover while still hitting the enemy.)
- Insignificant AP usage.
- Has access to an agent ammo for increased range.
- Can change to short/long range without requiring to re-equip, as it is based off ammo, and not weapon.
Cons
- Less DPS than Turret Races.
- Slower Speed, which makes catching enemies hard if they run or try to dictate range.
- Tyrranos has only 3 leg slots, meaning that if it wants to fit for speed and be able to rep itself, it can only resist one type of weak resist, usually this is kinetic, meaning that it is somewhat weak to other missile bots. (this is ignoring the usage of sheilds for now.)
Do say if one of my calculations are wrong, or where i could add a pro or con.