Topic: Jetpacks
Can't have a mech game without jetpacks!
In-game mechanics:
- Uses a lot of accumulator
- Mass of the robot affects mid air maneuverability
- Weapon systems offline, or angle limited (IE: Your minigun can't rotate to shoot directly under you while mid air)
- Mostly used to maneuver rough terrain and gain tactical advantage.
- The smaller the robot, the higher it can "jump"
- Should be bursty, and expensive to use, so as to avoid mid combat use and abuse.
Ideas on how it could be used as such ingame:
1) To position yourself atop a hill before a big fight, to gain a tactical advantage with LOS
2) Big bad bot/gang about to alpha strike you? Maybe their shots can miss you if you time your jetpack burst well enough.
3) Stuck on top of a huge cliff with no way down except for a 10+ min walk? Just jump down and use a small burst right before you hit to minimize damage from the fall.
Etc.. Has this been suggested before? I'd be surprised if it hadn't.
Thoughts?