Re: Enough of the NPC ECM already!
It's annoying and expensive to fight them, so I avoid them instead. Their range is too long to damp them, the respawn is too quick to nail them and hit the juicy mobs, and the time spent playing footsie could be better used fighting bots that don't jam so damn much.
Honestly it'd be nice if ewar resist increased each time it succeeded against you up to some max cap. That way you wouldn't get stuck in an endless loop of boring sitting about. Happens in pvp too, just as irritating there.
Honestly? I'd prefer we ditched the ECM mechanic entirely for ewar mods that lowered optimal and increased hit dispersion/guidance failure chance. Look at how damps work. If you succeed in getting a hit, lock time goes up and lock range goes down. You can counter it by getting closer and changing targets rarely. That's an on the field tactical counter. ECM is a bad mechanic because it doesn't have an on the field tactic that can minimize its effectiveness. It's very build wars; either you fit around it or you suffer from it. Blah.
ECM on its own is fairly balanced. Annoying, but not game breaking. The problem comes when it gets coupled with damps. A 20+ sec lock time with a couple ECM mods trained on you and your bot might as well not be on the field. Lame.
EVE all over again :-) ECM nerfs/changes each year.
From my POV, ECM should clear your primary target selection and/or shift your primary selection to a random target in your lock list.