Topic: Some feedback and ideas
Some "management" ideas for the game that popped up to me during my first few days:
Anybody who doesn't use the 15 days free trial, but becomes a member is "punished" be throwing away free EP --> Make sure that when somebody becomes a member his account gets the remaining of the 21600 EP one gets during a full trial usage. To promote buy-ins double the amount left (the sooner you join the more starter EP you get).
While the EP over time mechanic has been proven to work by eve it also forces the user to play a suck at low levels way too long. Currently you sell 30days of EP (~40k) for 9€. Why not offer the same amount of inst-EP for the same money. If you think people should be able to buy out the game limit this package to once a month.
One reset for free is ok, another one at 20% is ok, 40% hurts. Again, if you want to make money, sell the resets. Eg. for 10€ you can lower the reset cost by 20%.
Other normal ideas would be paint jobs for money. Cool-down shorteners (prototyping or production) for money.
The way the game mechanics and especially the trade and crafting is set this game will only work with enough player. Make it free2play after the 15 days but with a slower EP gain rate or other slow-downs.
Otherwise keep up the good work and have fun on your job well done