Topic: More Launchers + Functional Launch Tubes
1. I would like to see the second launch tube on my small launcher actually work. Kind of bugs me to have a launcher, and only plink away with one missile at a time when it has two tubes on the mesh.
2. More launchers please...with more tubes!!! OK, so this could be overpowered since a bot with say a small 6 tube launcher would raise allot of hell, especially the robots with launcher bonuses. But after thinking I also had a thought about that one.
2.a. Individual tube reload rate - The idea is simple really, each tube would be treated as a separate slot in the weapon. The rate of reload for the weapon would determine the time it takes to load one round into a launchers slot. SO, after firing a volley and depleting the launchers ammo, the launcher will reload one shot at a time. From then on the player can wait for it to completely reload. Or the player can fire rounds as they are loaded.
Better launchers can also load multiple rounds at a time per cycle. So say while a tier one launcher has to do it one by one. A tier three could load two at a time.
3. Staggered Fire - Watching others use th medium launchers I have wondered about this, why all at once. Should they not be fired in a more staggered mode? Well unless the missiles are very heat resistant and have no chance of colliding with other missiles that are on a parallel track.