Topic: Corp Binding/spark jumping/new NPCs
This is four suggestions i have that were originally in audio form but were unable to make it to the devs.
Idea one: Corporation binding Any robot activated by anyone in a corporation would cause that robot to be bound to that corporation so that it could no longer be sold in open market, but could be give or traded to anyone in that corporation. Any produced robot not activated could still be sold.
Idea Two: New Spark Jumping I would like to see a new extension brought in for spark jumping. This kind of spark jumping would be an attempt to take over a different robot by throwing a spark at a npc. base score suggestions would be 5% chance with lvl one extension from light to light of same color. 3% from light to assault. 4% from light to light of different color. must have the other ep required to pilot the new bot. Never should it be possible to jump from light or lower to heavy mech. Jumping out of one bot to the other causes either the one a player jumped out of to be destroyed or to turn back into a NPC. Also the new bot that was just jumped into is now "Activated" and corp bound.
Idea Three: Less Robots Out side of the training mission robots i think that robot packs around starting terminals should be reduced from groups of 5 to groups of 1 to 2. Thus giving new players a chance to get use to attacking robots making a little money and not being overwhelmed by packs so early in the game. As the new player progresses further and further out from the starter terminals they fight bigger and bigger groups.
Idea Four: New NPCs This last idea is my largest idea. I would like to see some new NPC factions be brought into the game. My idea for the first one is that they would be black in color, and roguish in nature. Bots of the shadow they were hiding from the new invasion of sparks and are immune to sparks jumping on them, for now, they would travel in smaller packs but have the perfect setup with there small numbers. Beta packs would be one light tackle, one light long range demob with ecm, and two mechs, and maybe they had a larger walk pattern. The entire Factions specialty would be that there shot would have a 5% chance per gun to cause a melting DOT. Weather it be acid shot or magma shot up to devs but the first repairer cycle would only remove the affect not heal the bot. They wouldn't his hard but with a damage over time non stack able change on every fire should be interesting. This acid or magma shot would destroy any item that would make there guns and robot types be destroyed until they were a playable faction.
This is a some what in depth description of my ideas. I hope the Devs can take some of the ideas and run with them