The Asintec Assignment is the only one I've bothered to do and they really missed the point.
At one point I walked past a whole host of interesting consoles and was really excited but my first assignment was to reach point A and look around and then drop off item to point B. Not boring by any means but a lot of walking and no real storyline that I found interesting. No hints at any rewards or epic battles later on but for a Logistic corporation I expect this and expect that all to be about geoscanning at running about.
Suddenly mission 2 was to kill a few mobs and collect a data console. Great, I can do with with an alt and loot it with another character. Great thinking for gang based missions. Happy about that. So I managed to get it despite the mobs having a tiny leash range, short range weapons and high speed that meant you NEEDED a mech there to farm them.
Part three: Go to Hershfield.. Here we go again, transports.. Fine.. Off I went. Instantly noticing the money on offer was rather higher than the previous kill mission but I thought that perhaps the run to Hershfield was being compensated for. How wrong I was. I got there and I was faced with a very well made huge fortified area full of low level but well placed NPCs that wanted to kill me. The assignment was to charge in release a captain. Tired from the hauling and wondering who doing logistics would have such a great combat character charged in, ended up bringing a third alt along to deal with the mobs while releasing the captain. That was fun but I would have liked it to be a little more involved. If someone else tags your captain first I am pretty sure you fail the entire assignment which should be looked at.
Anyway I then placed the two artifacts into a building and the animation was great. It didn't make the entire assignment worth it but it showed what I should have been seeing the entire time. I wanted to see more animations and effects like that. I wanted to see entire fields of NPCs or buildings wiped out and felt a little disinterested when I didn't get to do anything that fun or cool. Ended up having to do one more assignment which was Tag (and Kill) 5 NPCs in a given location and collect an item from behind them.
This wasn't fun or easy to do with a group but it was done and the entire assignment was totally anti-climatic.
My biggest issue with them is they should be longer story arcs with breaks in-between every 3 or so stages and NOT be repeatable.
Perhaps every have it so that they're in stages. Add in level 1 storylines with a nicer reward at the final assignment that people can progress through. Add more effects, more consoles uses and less walking. Try to keep as much of the assignment contained to one island as possible. If it's a Logistics based assignment include more hauling between locations rather than between islands. Balance the combat out and make it so that the harder the stages are harder but also squadable. Right now managing who has tagged what in a spawn where you need to kill 5 each just isn't working and I can't imagine it's any easier with someone standing 800m away tagging all your spawns before you get there. Easily griefed.
Reward vs time is poorer than level 1 triangle. I had three characters to do it and I could have made 100K per character per visit to each terminal easily. 300K every few minutes isn't much but it's more reward than the entire storyline mission. NPC killing is worth more with a single character.. Not balanced.