Topic: The rep change for indy
I read the Devblog as saying they wanted to address the problem of industrial toons having to spend ep on combat skills to do combat missions to acquire rep for the industrial facilities. Imo a sensible and fair change.
Morak Mocam wrote:
I disagree with this non-combat and combat split for missions offered based upon the focus of the corporation.
Simply put - more options for players to progress based upon their style of play - don't limit it this way.
There should be combat options for non-combat corporations and vice verse. That allows for cross-functional advancement. Just because most go focused doesn't mean all do nor should all missions of a given type be only available from a given corporation.
So add more missions - sure but leave the options for combat to work for non-combat and non-combat to work for combat groups - thus all the options remain open.
Now let me answer Morak as best as i can , the present system is averaging a total number to see what rep the industrial toon has. To access the lvl 2 factories an industrial toon would have to be doing lvl 2 combat missions to avoid having a zero averaged in...a large investment of ep they don't want to use because they aren't combat toons they are industrial toons.
Someone such as yourself will have the option to do both..if you want to make your own ammo you can. The system will not limit your ability to do that