Purgatory wrote:Annihilator wrote:a gropho with recharge bonus on maxed extension could permarun three medium repair modules...
like a Tyrannos atm too - with the difference that the Gropho has:
30% more hitpoints to buffer,
1 more headslot for additional repair tuning
1 more legslot for ERP / injector /accumulator / Resist
50% more offensive potential
60% more Buffer Accumulator
and unlike other heavy mechs - it doesnt really need more AP for its two more weapons.
if you compare it to other heavy mechs, the difference in average consumed AP increase vs. average recharged AP is way better when you look at Tyrannos<>Gropho then Artemis<>Seth
also, smaller accumulator can have advantages too, especially with a recharge bonus on it.
So a dev tested the new recharge bonus gropho on the test server with all level 10 extensions and it could NOT run even 2 medium repairers, and now you're here saying it can run 3? Don't post incorrect information.
Small accumulator is somehow better with a recharge bonus? Your logic is failing hard once again.
Could not even run 2 medium repairers!?!?!?!?!?! No bot or mech can do this currently, without either energy injectors or remote energy transfer, nor should they be able to.
Let's look at this again. Total weapon usage of 6x T4 medium launchers running continuously, as the Gropho currently is, is 1.43 AP per sec, with an AP recharge of 4.5 AP per sec.
That is a net gain of approx. 3 AP per sec. (unique to heavy mechs, the only one with a base recharge net gain during continuous weapon fire.)
6x T4 lasers consume 51.5 AP per sec
6x T4 EM Guns consume 35.3 AP per sec.
6x T4 Autocannons consume 1.43 AP per sec.
The higher accumulator size on the other mechs is due to their native weapon systems ( firearms are a terran introduction, not used by the natives, per the backstory). So the Gropho has a longer recharge time, but starts off with an AP gain vs weapon fire, Seth and Mesmer have a higher AP recharge, but burn AP 25.5x to 35.5 times faster than the Gropho's missle launches.
No one has stated wht the accum or recharge on the test server was, so there is no data to run calculations. Also, it might just work out to have the same recharge it currently has.
Also, considering the native bonus of the Gropho, shield absorption, why would one even attempt an active armor setup with 1 repper, never mind 2? Logically, a shield tank, with rechargers or energy injector would be the normal configuration. Jacking up the recharge rate would serve no purpose other than making that tank even stronger, with a weapon AP burn of only 1.43 AP per sec.
In the gods we trust, all others bring data!